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Developers' Notes 09.01.2017
Greetings Tiger Knights! Before getting started, we owe you all an apology. As mentioned in the forums, we have recently launched a non-Steam version of Tiger Knight in China. This launch required more attention than we first realized, and resulted in less updates on Steam during this period. However, we’re pleased to say that big updates for the Steam version are incoming – with many new features and gameplay changes that we hope you will enjoy. Today we want to talk about some of these in more detail.
Developers' Notes 07.28.2017
A few weeks back, we provided details of the ongoing female general’s progress, and today we’d like to bring you up to date with where development currently stands. Right now, work on female generals for Wei, Shu, and Wu has been completed. These are currently undergoing testing on the Chinese version of Tiger Knight, and we are pleased with the feedback we have received so far.
Developers' Notes 07.21.2017
This Wednesday we have welcomed the long-awaited update for the new version, we have released 3D version of frontend; UDP connection option; new avatar function; new Purchase Event, and also several battlefield adjustments and bug repairs. Many of you showed a strong interest on the new update, and feedback a lot of problems encountered by posting thread after the update, and also made a lot of constructive suggestions for further developing direction of the Tiger Knight, which we are very moved as developers.
Developers' Notes 07.14.2017
In our last Dev Note we addressed the new design of strongholds on the battlefield. We are very pleased to see that’s what you guys are looking forward to. The details of new strongholds design are WIP, we will seriously refer to the recommendations made by everyone, and we will make sure the updates get released soon.
Developers' Notes 07.07.2017
As mentioned last week, female playable generals and an improved 3D lobby are two of the new features coming soon to Tiger Knight. While great care and attention is being devoted to these new additions, we also continue to work on battlefield gameplay and balance adjustments. Today we’d like to provide some further detail on what we have planned in that regard.